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It is fun, though, and I’ve enjoyed some particularly hard fought matches. They’re relatively minor buffs, but to start with will only be a part of non-ranked play. Octane can get a bit of extra health or faster reloads with his syringes, finishers can boost your EVO shield progress, downing an enemy can reset the cooldown on Bloodhound’s sonar ping. Each hero can equip three unlockable perks that tie into and buff their abilities. Fights have devolved somewhat back toward strafe-aiming, or doing one thing at a time instead of three – this, though, will have something to do with the skill levels of players.Īnother factor will be the new Perks system.
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Without the precision and dexterity of PC or console controls, long-range sniping is less viable for the vast majority, and even in closer quarters, it’s far easier (with ADS and fire combined in a single button) to burn through ammunition with minimal effect. The game’s meta is absolutely different to the home console version. It’s about as refined as it can be in this regard, and can lead to some absolutely intense firefights. I constantly find myself having to reposition my left thumb, accidentally tapping the wrong button with my right, and end up relying on the game’s various automations for door opening, loot pickups and more in ways that I don’t on other platforms. There’s dedicated queues for both FPP and TPP, to keep the purists happy, but it’s a good fit for mobile.Īpex Legends is relatively easy to pick up and play for a console gamer, with movement on the left, look on the right, and then touch buttons for every scenario you could imagine, but there’s screen clutter to necessitate all that. Most fundamentally, Apex Legends Mobile also adds in a third person play option for the first time, helping to increase awareness of your surroundings (in addition to the noise direction ring). There’s everything from changing fire modes or turning on auto-fire, to fully customising the HUD and touch button layout for three finger or four finger play. Not happy with any element of the default UI and layout? You can almost certainly change it.
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There’s also a firm grasp of how to build in missions, rewards and battle passes to keep people coming back and playing. A mobile-exclusive TDM mode joins this with some fun 6v6 battling. So yes, there’s the core battle royale game mode which will really remain the beating heart of Apex Legends Mobile, but right from the off, there’s also Ranked play and the Arena modes that were only created this time last year. Not only that, but it’s got countless mobile-first tweaks to make it feel like a more natural fit. By contrast, Apex Legends Mobile is rocking up with more of the maps, the modes, and a much clearer idea of how to continue and evolve over the coming months. When the game launched in early 2019 for PC and console, it was a relatively straightforward affair with a compact selection of heroes, one map, and only half an idea of how to create a compelling Battle Pass. The most striking thing about Apex Legends Mobile at launch is just how complete and fully featured it is.